The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. Each character has a HP meter located at the top right corner by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Meanwhile, the battles against enemies, which are completely random (with the exception of boss battles), are conducted in a separate 3D styled (again still technically 2d) playing field.
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